chinesesovereigncoin.com › forum › hearts-of-ironfragen-tipps-tricks. Der vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte. Selbst mit der Hilfe der gebalten Kraft der Achsenmächte(Außer Japan) kann ich die Russen nicht zurück drängen da er auch komischer weise.
Volksrepublik ChinaJapan ist in HoI IV eine besondere und interessante Nation. Sie sind praktisch ein Inselstaat wie GB, aber ohne Kolonialreich und dessen. CREDITS zeigt eine Liste des Teams an, das Hearts of Iron IV entwickelt, USA, Deutschland, Italien, Sowjetunion und Japan) wählen können, Ihrer Pläne zur Übernahme der Weltherrschaft an die folgenden Tipps. Da im Norden Japan das Kriegsziel "Zwischenfall an der Marco Polo-Brücke" rechtfertigt, wird die PRC sehr wahrscheinlich ein einem Krieg mit den Japanern.
Hearts Of Iron 4 Japan Tipps Organization VideoHOI4 MTG Japan Guide - Hearts of Iron 4 Man the Guns - Japan Total Naval and Land Guide
You might have a lot to start, but you will need more as the war continues and your supply lines start expanding for thousands of miles.
This naturally means you will need radar all over the place and infrastructure in key areas of supply. Trust me on this one: Get used to a lot of naval invasions.
Use your navy and numerous airbases to get naval and air supremacy, and then send in marines first less planning, convoys , secure a beachhead at a naval port, and then send in transport from another port the rest once you've secured a beachhead.
Rinse and repeat. For army, infantry with artillery, marines with artillery, and motorized with support artillery for breakthroughs. You will want a lot more fighters than bombers for sure, but CAS is great for taking out stuff in jungles and mountains when supporting naval invasions.
Laotze First Lieutenant 78 Badges. Nov 28, 26 Visit site. Good ideas here. One thing that used to get me was lack of supplies up north once I got going and piling lots of troops up there.
One way to solve this is get the infrastructure national focus that adds infrastructure to that area. It is a pretty big bump, comes right after the civilian industry focus, and really expands your supply line.
Also, due to huge sizes for air regions don't bother using anything but tacs unless you have an airfield in the region. Aug 10, Keep reading the strat for some people that can hold the northern line with 24 divisions, All my line can hold with 24 divisions near beijing is 2 month, after that chinese mass up around 70 divisions and run over my defensive line.
Yes I managed to hold with 50 division up north Menkugo and manchuria but it take like 2 years to make 2 decent invasions in the south, around , its just a matter of time before they yield but May 31, 30 Subdue the Warlords first, i.
Do not declare war on China until your forces are literally surrounding it from the surrounding ex-warlord land. Then draw 2 battleplans and enjoy the show.
AOW Captain 13 Badges. Oct 19, Visit site. If the Japanese player does not desire war with the Allies, they will have access to the first technology allowing synthetic oil refineries in , which opens up options for medium-scale production of aforementioned planes, ships, and tanks, without conquest.
One thing to keep in mind when taking this route is that synthetic oil refineries are extremely expensive and time-consuming to construct, eating away time that could be used to build up other military and civilian factories with which to build up a force to take all the resources Japan could ever require to fulfill its dreams of Pacific domination.
These numbers represent the available resources, depending on the trade law a certain amount may be traded away.
Here the player can type some informative bits about this nation's armed forces in-game in and the following years.
In , Japan has mixed seasoned and green troops. Japan starts with 45 infantry divisions, 9 cavalry divisions, 3 light tanks, 2 motorized divisions and a marine division.
To reflect historical accuracy, Japan begins the game with a number of divisions that begin with experience 2 and weapons 1. This, combined with the Marco Polo Bridge Incident national focus, allows the Japanese player multiple avenues for warfare with China as early as Japan also has some troops with basic equipment, good targets for a garrison of Japan's home island and Japan's matrix of pacific islands.
Japan starts with several upgraded tier I ship classes. The Akagi carrier and Nagato battleship in particular have an especially high number of upgrade points.
Japan also starts with 3 Kongo-class battleships which are tier II and 2 Mogami-class heavy cruisers that are also tier II. Under construction are 1 Soryu-class carrier, 1 Kongo-class battleship and 1 Mogami-class heavy cruiser along with 3 destroyers and 4 submarines.
Japan starts with comparably high naval technology. Japan can also acquire Long Lance torpedoes from a national focus, which gives their torpedoes a longer range than any other nation.
The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence.
That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed.
Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors.
The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.
Japan starts the game with a total of 52 factories 16 military, 22 civilian and 14 naval dockyards which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.
The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment.
Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.
Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open.
As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships. Anyways, playing without allys is not as easy.
Playing to get time records is not as easy. Difficulty sliders can be set to maximun to increase enjoyment. And finally, achievements are a great way to get new challenges, most of you looking for fun should give it a try.
About OP, he asked for strategies. I pointed an effective one, and historically why not? Closer collaboration Germany-Japan would be good for both.
View Profile View Posts. Originally posted by Rotgur :. I invaded the Southern area of China in , the Guangxi Clique.
That's where all the resources are, and I was able to take it quickly with no trouble. After that, I didn't see anything worthwhile in China, so I left it alone.
Start by selecting with the right click, a rectangle will appear and then surround them all then release the 25 units in Manchuria in orange.
Then assign them in a group, but remove one in order not to exceed the troop limit in a group which is 24 , you can do whatever you want, for my part I assign him in an apartment group and he gives different role in the photo it will be cut off in the capital of Manchuria.
Then you can give orders for other troops to place on the border with the Soviet Union, this to be of primary importance to you if you take the priority Attack the Soviet Union.
Then what is there for the troops in Korea, you can simply subdue them all over the peninsula, it will protect it in case of invasion. Should have puppeted for the manpower, but this was too satisfying from a RP point of view.
I wanted to do the "whole world Facist" achievement, but now I'm kind of burned out on this one.
I don't feel like launching a war against the Allies just yet Per page: 15 30 Date Posted: 4 Jul, am. Posts: 7. Discussions Rules and Guidelines.
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All trademarks are property of their respective owners in the US and other countries.Geography . Japan is located in the far east of Asia. It is mainly made up of the four major islands: Kyushu, Shikoku, Honshu, and Hokkaido. Japan also owns the Korean peninsula, the city of Quingdao, South Sakhalin and a lot of strategic islands in the Pacific including: Taiwan, Okinawa, Saipan, Guam and Iwo Jima. Caution: This guide only gives information regarding the units! he does not talk about factories / focus tree. I'm not a professional, I just give tips for better play and fun with the Japan Empire in Hearts of Iron IV. Other Hearts of Iron IV Guides: % Achievement Guide. How. Hearts of Iron IV > General Discussions > Topic Details. Omega. Jun 14, @ pm Japan tips?. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in , it can be quite a challenge. So I decided to play as Japan. I decided to go full out Navy, building a ton of ships, modern carrier planes. I left China alone, except to invade the Guangxi Clique in the south where all the resources are. Germany and Italy on the other side of the globe skipped ♥♥♥♥♥♥ and went straight to potato- they declared war on the Soviet Union before invading Poland or even getting the. Hearts of Iron IV. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hearts of Iron IV > General Discussions > Topic Details. Omega. Jun 14, @ pm Japan tips? Japan tips?. 1/23/ · You shouldn't attack from Beijing immediately, when you naval invade, the AI should draw some troops to meet them. It's even better if it decides to attack your troops at Beijing because they'll suffer heavy loss against entrenched Japan divisions. Right after this you can begin your offensive arrow. So, I went for "own faction" Japan, puppeted China and planned to go north. I accidently started the war too soon, having attacked one of the small communist minors, who promplty joined Comintern. Now, I will probably still win the war in the end (hoping that the Axis doesn't declare and "steal" my kill), but it's a horrible grind fest and hurting my manpower. The issue I have is that's the.